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名人堂规则问答帖
本赛季我们推出了新功能——名人堂,现对玩家可能产生的问题做出回答。 问题1:名人堂入选的条件是什么? 答:首先,目前公布的评分准则是暂定的,因为考虑到球员历史记录的东西是最近两个赛季才出的,所以老球员有些数据没有记录,但是又不能让功勋老将流离失所。随着数据逐渐累积,名人堂的标准也会随之缓慢提高。 然后,具体的规则如下: 1.球员在本队出场次数是先决条件,如果想在某队退役,球员必须在这支球队在联赛中出场达到16次(Again,这个数字以后会适当增加) 2.球员在本队获得的荣誉和数据是后续条件,玩家获得荣誉会有不同分值,总决赛MVP/常规赛MVP每次价值3000分,得分王等个人奖项每次价值2000分。球员在本队获得的数据也有对应分值,球员在本队得到的每分/篮板/助攻/抢断/盖帽分别价值2/3/3/10/10分。球员的每一项评分大于2500时,球员获得名人堂资格。 按照当前规则:球员在本队获得1次MVP奖项或2次个人奖项可以确保入选名人堂。同样,按照当前规则,球员如果在本队得到1250分或834篮板/助攻或250抢断/盖帽可以入选名人堂 再次提醒,分值和入选条件未来将有调整,届时我们将发布公告告知变更情况。 问题2:符合名人堂条件的球员什么时候可以进入名人堂? 答:球员退役后,如果符合入选名人堂条件,将会进入名人堂候选,玩家可以在下赛季开始时查看本队历史-名人堂-候选名单来管理入选的球员。 需要注意的是,上赛季末退役的球员因为数据未记录的原因,将无法入选名人堂。 问题3:球员可以入选多支队伍的名人堂吗? 答:只要在每个队的数据都满足条件,可以入选 问题4:每个队的名人堂能容纳多少人? 答:每支球队初始状态有15个名额,每个赛季将会新增1个名额 问题5:如果我没来得及处理名人堂候选名单会怎么样? 答:没关系,满足条件的候选人会被一直保留在候选名单中,直到被正式添加为名人堂成员。如果在5个赛季内,球员一直未能得到正式入选的机会,球员将正式离开球队并永久消失
2018-07-25 · 回复数 0 · 赞数 10
Update 2018-07-24
Hope you'll like it. System: 1.Add hall of fame function. Players who reaches certain condition can be qualified for hall of fame after they retired. 2.Add game attitude function. Managers can set different attitude, which influences team defense. 3.Modify ticket function. The number of audience will be influenced by team's overall ability. Recent game result will also affect the income. 4.Modify roster function. One player can be set as bench players of multiple position. 5.Optimize friend function. Managers can add friends by invitation code and invite friends for scrimmage. 6.Add more notification dots to inform the mission, training and message. 7.Add game highlight news in league games. 8.Add training speed factors in training subject interface 9.Add hint of game shape Activity: 1.The cost of autobid is now reduced to 10 diamonds in this sesason 2.The cost of cancel selling is reduced to 10 diamonds in this season Engine: 1.Enhance offball ability and screen ability 2.Balane offensive rebound and defensive rebound 3.Slower game rhythm, player will shoot more rationally
2018-07-23 · 回复数 0 · 赞数 8
Update 2018-07-03
1、Add luxury tax, team with salary exceeding luxury tax line has to pay tax every until it cuts salary 2、Optimize roster function, managers can designate position for sub players 3、Add friends fuction, managers can add friends by searching the invitation code or add friend in team overview interface 4、Add team history, managers can see the historical records and trophies of their teams 5、Add the display of home advantage. Managers can see the home advantage of each game in the line-up interface 6、Add quick operation button in campus. Managers can dismiss or sell players of certain potential stars in the campus by one click 7、Add cancel selling function in transfer market. Managers can cancel the selling process if the listed player has not been offered a price 8、Modify UI 9、Modify display of team overview. Team's overall ability is kept two decimal places 10、Add player's expected salary in player's interface 11、Modify calculation of player's potential: reduce the overall potential star of players with extremly high playmaking potential and low other potential. Enhance the potential star of versatile players. The potential star of existing players will still remain the same Engine 1、In the last second, teams leading the game will slow the attacking rhythm and delay time 2、Balance offensive ability 3、Balance the shooting percentage in the paint area 4、Balance the training speed of inside skills and outside skills 5、Add one second after the end of each quarter so the last shot can be seen 6、Fix the bug of players not getting of the court when injured Activities 1、In the new season, cost of challenge game is reduced to up to 100K per game 2、In the new season, cost of eleting badge is reduced to zero
2018-07-03 · 回复数 0 · 赞数 6
奢侈税规则公布及吐槽贴
在之前的更新预告中,我们透露了本次更新将要发布的一个重要内容,即奢侈税。玩家现将奢侈税的规则、初步数值向大家公布,欢迎各位玩家吐槽~ 我想大家肯定会有疑问,主要的问题应该有以下几个: 1、 什么样的球队要交奢侈税? 2、 奢侈税怎么交?每天交还是每赛季交? 3、 我怎么知道我要不要交奢侈税?奢侈税需要交多少? 4、 奢侈税交完后去哪里了? 首先先定义几个名词: 【联赛平均工资】:本联赛开始时的平均工资 【本级别联赛平均工资】:本级别联赛开始时的平均工资 【标准工资线】:本联赛平均工资和本级别联赛平均工资的较高值 【奢侈税起征线】:标准工资线x 130% 【奢侈税率】:本队工资超出标准工资线的百分比对应的税率 【应税金额】本队工资减去奢侈税起征线 【纳税金额】本队工资超出起征线金额x奢侈税率 第一个问题这样就解决了:超过奢侈税起征线的同学们,大家如果不控制工资的话,会被扣钱的! 第二个问题,奢侈税每天会每天扣,每天扣,每天扣(重要的事情说三遍) 第三个问题:要不要交奢侈税,奢侈税要交多少呢?一图胜千言,这里每一级别联赛,每个档位的工资对应的大致奢侈税金额都在这里列出。大家可以对照观看。(注意:实际奢侈税金额有可能与表中金额稍有区别,特别是本联赛球队强度较高的情况下,实际奢侈税金额可能会稍低) 第四个问题:扣除的工资将被平均分配给本联赛未超过奢侈税征收线的玩家,依据社会主义经济规律,对劳动者创造的国民收入进行有计划的分配和再分配,使国民收入进入使用,即用于生产消费或非生产消费的过程什么什么的我真是够了 有任何意见,建议,感想,表扬(斜眼笑),请在下面留言吧!
2018-06-29 · 回复数 0 · 赞数 17
2018-07-03正式更新内容
功能 1、新增奢侈税功能,全队工资高于起征线的球队将每天缴纳奢侈税 2、布阵优化,玩家可以固定各位置的替补;合并布阵界面和调整时间页面 3、新增好友功能,玩家可以在球队主页添加好友,并向好友发送邮件信息 4、增加球队历史功能,玩家可以查看本队和其他球队的各项历史记录 5、布阵界面和场馆界面增加主场优势信息 6、训练营增加一键处理功能,玩家可以按照星级统一解雇或下放球员 7、转会市场增加撤销出售功能,玩家可以收回已被挂牌并未被其他玩家出价的球员 8、UI美化,修改了主界面的展开按钮 9、优化球队实力显示 10、在球员详情界面添加球员预计下赛季工资 11、潜力计算修改:削弱组织潜力占据后卫潜力计算份额,即削弱组织怪星级评价,修改全能型球员潜力计算,即提高全能型SF星级,现有球员潜力不变 引擎 1、最后时刻领先球队会采取拖延时间战术 2、平衡前场篮板属性 3、平衡内线命中率 4、平衡内外线的训练速度 5、每节末增加1秒间隔时间 6、修正部分受伤球员不下场的bug 活动 挑战季活动:降低挑战赛消耗,最高消耗将不超过100K 优惠季活动:本赛季内的勋章遗忘消耗降低为0
2018-06-29 · 回复数 0 · 赞数 7
2018-06-13 更新公告
1.修复了拍卖市场查看球员后退出界面会返回顶部的问题 2.调整了徽章解锁价格,2号槽位解锁消耗由850K改为100K 100荣誉点,3号槽位解锁消耗由1.5M 10钻改为200K 200荣誉点; 3.由于网络波动,部分玩家在使用市场功能的过程中出现了无法正常出价的情况,对此,我们决定将市场上球员的成交时间延后24小时,并尽快解决市场的问题,给您带来不便请谅解。 关于徽章解锁消耗的调整,我们听取了玩家的意见,对消耗进行了调整,服务器已提前于本日11点50分进行了更新,但是客户端更新时间为14点,因此之前有一段时间玩家看到的消耗还是之前的,但是扣除已经变成更新后的了,之前已解锁玩家的相关补偿正在统计中,稍晚会发放到位,请稍安勿躁 关于球员工资: 球员工资随球员能力增长而提升,每个赛季更新一次,后续我们将把球员下赛季的预计工资在界面显示出来,以方便玩家做出决策。并且今后将出台奢侈税制度,球队超过奢侈税征收线的部分工资将额外缴纳奢侈税,奢侈税将返还同联未缴纳奢侈税的其他队伍。
2018-06-13 · 回复数 0 · 赞数 3
2018-06-13 Update notification
2018-06-13 Update notification 1. Fix the bug of incorrect display in transfer market that player list scrolls to the top 2.Adjust badge cost. The unlocking cost of second badge slot is adjusted from 850K coins to 100K coins and 100 honor points The unlocking cost of third slot is adjusted from 1.5M coins and 10 diamonds to 200K coins and 200 honor points. The cost has been changed on 11:50 a.m while the display is changed on 14:00 p.m. So players who between 11:55-14:00 actually spent less than it displayed. The compensation is being calculated and will be sent to managers. 3.Due to network fluctuation, some managers are facing with problem of being unable to bid for players. We add 24 hours to the counting down time and we are working hard on the problem. 4.Player's salary increases according to his current ability and the salary changes every season. In the future, we will show the expected salary in player's overview. Also, we will add luxury tax in the future and team which exceeds the luxury tax line will have to pay tax and the tax will be given back to teams in the league
2018-06-13 · 回复数 0 · 赞数 0
Update 2018-06-12
In the update on 2018-06-12, the following features are added: system: 1.Adjust Training campus function, managers can choose campuses of different level 2.Adjust rule of transfer market. The players that each manager can see are no longer determined by manager's league level, but by the maximum potential of player in the team. 3.Add illegal transfer report function, managers can report problematic transactions to GM, and we also add the transfer market regulation in the other announcement. Please be sure to understand before using the transfer market to avoid unnecessary troubles. 4.Add player history function. You can view the historical moments and statitics in player details. Some previous players may have some history missing. 5.Add more daily task, including scouting rookie and purchase honor points. 6.The cost of purchasing honor points is changed from diamonds to coins. 7.The cost of unlocking and upgrading badge is changed from diamonds to coins. 8.In video analysis, player's game shape will now become worse after getting full training effect by employing staff to find player's recent game record 9.Modify login process. New managers can change nationality/district when loggin in. 10.Modify player transfer. Listed players will leave the team immediately and enter the transfer market, which means he will no longer occupy the team's headcount; Also players whose current ability/potential is too low will no longer enter the transfer market, they will receive subsidy by the player's union and go back home. You will also receive certain amount of fund as compensation. If other managers have no interest in a listed player, the union will also look for other jobs for that player. Similarly, you will receive compensation from the union. 11.Fix some bug engine: 1.Added commentary when the layup was interfered. 2.Strengthen contest-shot 3.Increased the success rate of foul strategy. 4.Added fake shot and hesitation move. 5.Bench player may face with stamina problem and be substituted out 6.Fixed a bug of too many steals in the last minute. 7.Fixed a bug that player with 6 fouls might not foul out 8.Fixed a commentary bug that steal could be judged as rebound Hope you'll like it
2018-06-12 · 回复数 0 · 赞数 6
Following annoucement about IOS update
For managers who updated game to 1.10.0 by mistake, our game can't be updated to the newest version automatically. In order to offer you a better game experience, we strongly recommend that you go to the AppStore and update it manually. Version 1.10.0 may contain bugs, for example, mismatched game result and incorrect display of coins, diamonds, honor points, etc. We apologize for any inconvenience cause by that.
2018-05-01 · 回复数 0 · 赞数 1
苹果IOS版本误更新后续公告
各位误在正式更新发布前更新1.10.0版本的经理们请注意: 苹果1.10.0版本为之前误更新的错误版本,将无法自动更新,为了您有更好的游戏体验,我们强烈建议您前往AppStore进行手动更新。1.10.0版本可能会遇到直播与比赛战报不同、金币、钻石、荣誉点显示不正确等问题,我们强烈建议您尽快更新。给您带来不便,还请见谅。
2018-05-01 · 回复数 0 · 赞数 1
Update 2018-05-01
1.Player's fame will be reduced 20% after transfer, instead of fully cleared 2.Player may retire if he reaches 32 years old and played too little games 3.Modify interface of video analysis 4.Modify interface and several icons of badge 5.Teams which won the first round in the playoffs and reached specific overall rating can be summoned to higher level directly 6.Adjust gift package 7.Adjust seasonal mission reward 8.Increase honor points from delegation players in campus 9.Add Korean and French in game 10.Fix bug in game 11.Notice: Professional league lv.7 will be open in the next season Engine: 1.Optimize player's choices in the last seconds 2.Players may shoot before the buzzer sound 3.Reduce steal chance 4.Fix bug of passing to player outside the court 5.Fix bug of driving repeatedly until 24 sec violation
2018-05-01 · 回复数 0 · 赞数 2
Announcement and Compensation about Bug in video analysis
Dear managers, we've found that there existed one bug in the settlement time in this video analysis cycle. We've fixed this bug, and the next video analysis training will be corrected. We apologize for the inconvenience caused by this BUG, so we decided to compensate all players with 1 special instructor, 100K coins and 20 diamonds, thanks for your support. Warning: Please remember to adjust your video analysis courses
2018-04-13 · 回复数 0 · 赞数 2
周期训练BUG公告及补偿
本次周期训练结算后,我们发现了结算计时错误,我们已经修复了此BUG,下次周训训练将正常结算。因为这个BUG给各位带来不便我们深表歉意,因此我们决定补偿所有玩家1次特训次数以及100K金币20钻石,敬请谅解。 提醒:请及时安排球员训练
2018-04-13 · 回复数 0 · 赞数 5
Update 2018-04-10
System: 1.Add Badge system. Managers can gain Honor Points in the challenge game and use Honor points to unlock badge for players. Players will be strengthed by unlocking and upgrading badge. Managers can check badge page in player's attribute page 2.Adjust reward of challenge game. Replace coins with honor points 3.Replace Dismission of players from the campus with Delegation. Managers can receive Honor Points as compensation 4.Modify video analysis system. Managers can choose different subject for different players. Restriction of playing on designated position has been removed. 5.Adjust mission. Some of repeatable acchivement has been moved to Semester Mission. 6.Modify gift package 7.Managers can see traded player's overall potential by pressing the trade mail. 8.Add Page Turning button in the league/cup schedule interface 9.Add Russian in game Engine: 1.Increase frequency and succcess rate of driving from outside 2.Modify bouncing distance of rebound. Reduce long rebound 3.Add fade away jumpshot, which will be triggered in post move 4.Fix bug of defending player moving too fast in last second 5.Reduce timeout due to low stamina
2018-04-10 · 回复数 0 · 赞数 5
Update 2018-03-20
The following features are added in the new version: System 1. Add semester missions 2. Add more challenge stages 3. Add more recharge packages choices 4. AI will attend draft pick 5. Managers can rank players by potential stars in transfer market 6. Fast login. Replace ktplay user name with team's name 7. Players will grow up 1 year in 21 days, instead of 20 days 8. Informing mails will be sent when arena upgraded 9. Due to insufficient top league teams, professional league 6 will not be opened. 10. Add more training courses in video analysis Engine: 1. Increase field goal pct% of inside shot 2. Adjust pct% of layup when contested 3. Defenders will switch in fastbreak 4. Enhance offball attribute 5. Enhance player with low speed slightly 6. Fix bug of catch-but-no-shoot when open 7. Fix bug of playing 47 mins while set as 48 mins 8. Fix bug of jumpshot instead of layup in fastbreak Hope you all enjoy it :)
2018-03-20 · 回复数 0 · 赞数 3
Update 2018-02-27
Due to the spring break of Chinese New Year, few changes are made in this version. System: 1. Modify the open level of training: All daily training subjects will be open in amateur league; All video analysis subjects will be open in professional league lv.1. 2. Professional league lv.6 will not be open due to insufficient teams after the coming season. 3. Fix the bug of incorrect display of radar graph in team comparison Engine: 1. Modify the machanism of judging offensive rebound 2. Fix the bug of not attempting a three-pointer in the last seconds when team is down. 3. Fix the bug of passing while dunk 4. Fix the bug in back court violation 5. Fix the bug of "flashing" move of defending player.
2018-02-27 · 回复数 0 · 赞数 1
Update 2018-02-06
System: 1. Modify the mechanism of refreshing transfer market. Transfer market is refreshed every hour. Adjust players shown for different level. Adjust offering cost 2. Remove advertisement, Including recovering stamina, gaining diamonds and coins, refreshing transfer market, etc. 3. Add radar graph in team comparison. Managers can see team difference in six specific attribute 4. Relegation games and results are visible 5. Default training courses are selected for new players according to training efficiency 6. Add more challenge game stages 7. Modify Novice guidance 8. Best game time are decided by each player's stamina attribute 9. Other optimization: 1) Lower the upper limit of players' age in training campus 2) Modify the way of showing starters and bench players in live game and recorded video 3) Add player's age in decline report 4) Next game time are available when quitting game 5) Modify UI in dragging players to change their rank in the target list 6) Fix bug of incorrect attribute decline Engine: 1. Fix bug of setting screen outside the court 2. Add rule of back-court violation 3. Adjust chance of dunk without defense 4. Defenders may lose his man when when the offender are doing off-ball cuts. (Just like James Harden, no offense) 5. Fix bug of ignoring foul strategy when the opponent gets an offensive rebound 6. Fix bug of PF/C stopping post move and dribbling to 3-pt line 7. Fix bug of flashing when moving backward 8. Fix bug of moving backwards to defend when getting offensive rebound 9. Fix bug of 3-sec violation due to being stacked when setting a pick
2018-02-06 · 回复数 0 · 赞数 6
Update 2018-01-16
System 1. Add the fuction of recovering stamina in training by watching advertisement. Each player can get one more training chance every day. 2. Replac team rating with score distribution 3. Traditional Chinese is added in game 4. Fix the bug of unable to watching advertisement 5. Add function of using diamond to treat player's injury 6. Players who is offered a price will be removed from team's roster 7. Optimize the sequence of my bid list by remaining time 8. Optimize novice guidance 9. Update UI 10. Professional League lv.5 will not be open in the next season for there are not enough pro.lv4 leagues. Engine 1. Jumpshot will be influenced by driving ability In the past few seasons, pace in the league is too fast, which leads to unreasonable high scores. , A three-point shooter without any driving skills can also ignore the defense by pull-up. League decided to add hand-check rules in the coming season, making it harder for shooters to get rid of defense. 2. Pace will be more reasonable. Game will be slower. 3. Player may switch their target after off-ball screen 4. Shooting foul may cause time-out
2018-01-17 · 回复数 0 · 赞数 1
Update 2017-12-26
System: 1. Replaced previous forum with KTPlay 2. Added PvE challenge function. Players can challenge teams of different level and characteristics 3. Added Costom logo: Players can design their unique logo 4. Merged cup game higher than profession Lv.2 5. Modified rule of promotion: Winners of semifinal will be promoted to higher level. Higher level league will be open if there are more than 5 top leagues 6. Adjusted fomula of ticket receipt. Teams which put rotten will receive far less income. 7. Adjusted recharge ratio of coins to 10 times as before. The difference will be sent to previous coins buyers. 8. Modified promotion rule of amateur league. Winners of playoff semi-final can get promoted to professional league Lv.1 9. Other optimization: 1) Players from training campus can be sold without signing; 2) Accelerated frequency of refreshing my biding list; 3) Box Plus/Minus (BPM) statistics are added in live games and game review 4) Managers can press into player's name to see his detailed information during 5) Injured player's name will be shown in red 6) Nations' name will be shown according language 7) Players can employ special instructors multiple times to accumulate chance of training. 8) Managers can receive mails of injury information of his own team 9) Managers can adjust speed of playing recorded games to normal, 2 times faster or 4 times faster. 10) Keeping training when team chemistry reaches 100% can help maintain best team chemistry longer. 10. New UI are applied. 11. Player's attribute may decline after they reach 30 Engine: 1. Adjusted judge of floor ball 2. Screen will be affected by player's ability 3. Reduce turnover rate of alleyoop 4. Fixed a bug of player "flashing" to certain place after timeout
2017-12-22 · 回复数 0 · 赞数 6
Novice Tutorial Raiders - Part 1
Novice Tutorial Raiders by Magic Copyright@2017 Edwin Li#Magic Zone. All Rights Reserved
2017-12-19 · 回复数 0 · 赞数 46
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